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Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

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Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality Summary:


University of Minnesota Press | ISBN: 0816632502 | September 15, 1999 | PDF | 271 Pages | 15 MB

With virtual reality (VR) -- or at least the promise of it -- fast becoming a fixture in the public imagination, books like this are vitally important in shaping how we think about, make use of, and create future technologies of representation. Drawing from a remarkable breadth of cultural, technical, and philosophical thought, Ken Hillis's Digital Sensations remains direct and accessible as it deftly weaves together theory, insight, and imagination to understand VR as a technology with specific cultural and historical origins (origins that go farther back than computers, TV, even the telephone and telegraph). Hillis makes a passionate, convincing case that these roots influence the way VR is currently used (in everything from military simulations to avant-garde art installations)
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